DETAILS, FICTION AND GAME LOOP

Details, Fiction and game loop

Remember that your players aren't likely to be checking out your weapon all the time, unless your game sucks -- They are going to be seeking throughout the viewport for targets, or in the crosshair in the middle from the display screen; Do you need to invest 16MB of VRAM on that also?I've viewed the threads "make games not engines" that was The mai

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